Creative XR Developer | Immersive Technologist
elena rosa mail @ gmail.com
Demo Reel Selections
1) Feeling and Form — In conversation with the Music Center Los Angeles. A prototype centered around the Blue Ribbon Garden at the Walt Disney Concert Hall, using augmented reality and audio visualization with Gaussian splats. (Tools: Unreal Engine, Blender)
2) Audio Visualization Demos — Real-time audio-reactive particle and environment simulations. (Tools: Unreal Engine)
3) Caringtown Court — A virtual reality and episodic virtual production project combining narrative design and real-time performance. (Tools: Unreal Engine, Blender, Adobe Creative, Captury)
4) Project Amargosa — Assisted Gilles Jobin (Cosmogony, VR_I) in documenting the Amargosa Opera House in Death Valley. Captured the site and surrounding area, training Gaussian splat models for archival and reconstruction purposes in VR and Augmented Reality.
Skills
Education
Arizona State University — M.A. (in progress), Narrative and Emerging Media
Otis College of Art and Design— M.F.A.,Visual Arts
Drama Centre London — B.F.A. (Honors) Theater
Epicodus—Full Stack Web Developer Certificate
Unreal Engine: niagara, metahuman, blueprints, UEFN
Reality Capture, Blender, Photoshop, Premiere Pro, After Effects
C#, JavaScript, React, MySQL, HTML, CSS,.Net, Node, ASP.NET
Drawing, Painting, Photography
About
Hi, I'm Elena—an immersive technologist and creative developer based in Los Angeles.
I work at the intersection of storytelling, real-time 3D, and emerging technologies. Currently earning my master's in Narrative and Emerging Media at ASU, I specialize in Unreal Engine, narrative design, game design, motion capture, and experimental formats like Gaussian splats.
From building virtual worlds to prototyping volumetric XR projects for historical spaces, I use XR, design, and story to create immersive, emotionally resonant experiences